kinemetic {get;set}
API -
return function()
local app = getApp();
local myObject = app.createGameObject();
wait(3);
myObject.physics.addBoxCollider();
myObject.physics.hasRigidBody = true; --creates a rigidbody on the object.
myObject.physics.layer = 'unique';
myObject.physics.kinemetic = true;
--other objects that are not kinemetic will treat this object as static
--for the unique layer
log(myObject.physics.hasRigidBody);
--as soon as the script ends the object will be destroyed automatically.
keepAlive();
end
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