physics

API -

return function()
    local user = getUser('clonzeh');
    if user == nil then
        log('user does not exist!');
        return;
    end
    
    --x, y
    user.physics.setVelocity(0, 300); --throws the avatar upwards!
    wait(1);
    log(user.physics.grounded); --should log false because we're not touching the ground
    
    user.physics.grounded = true; --temporarily sets grounded to true
    --but it will update back to false if it's not actually grounded.
end

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