physics
API -
return function()
local user = getUser('clonzeh');
if user == nil then
log('user does not exist!');
return;
end
--x, y
user.physics.setVelocity(0, 300); --throws the avatar upwards!
wait(1);
log(user.physics.grounded); --should log false because we're not touching the ground
user.physics.grounded = true; --temporarily sets grounded to true
--but it will update back to false if it's not actually grounded.
end
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