addCircleCollider
API -
return function()
local app = getApp();
local myObject = app.createGameObject();
wait(3);
myObject.physics.hasRigidBody = true;
myObject.physics.addCircleCollider();
keepAlive();
end
Last updated
API -
return function()
local app = getApp();
local myObject = app.createGameObject();
wait(3);
myObject.physics.hasRigidBody = true;
myObject.physics.addCircleCollider();
keepAlive();
end
Last updated